Terrain Manager thread part deux
by J. Donavan Stanley · in Torque Game Engine · 06/04/2003 (3:31 pm) · 8 replies
Ok folks, the old thread is getting too painful for my poor 56k modem. Please move all dicussion here.
#2
06/05/2003 (11:50 am)
I wish they could implement a page system, like phpBB including a link to jump to the last post. That would certainly help and possibly reduce bandwidth usage at the same time.
#3
06/10/2003 (10:10 am)
Wy don't use a forum on the gorpe site ?
#4
06/10/2003 (10:55 am)
Because GG's is a central location for development teams to discuss things. I know I for one do not have the time to read 20 different forums to follow different projects that are related to improving the Core of the TGE.
#5
I just did a fresh upgrade of TM to the latest HEAD. Waterblocks are completely borked, I'll try and find out why and get an update out.
BIG things coming for TM, and terrain in general. Once I've got some more of the planning done I'll update my .plan file with details.
06/11/2003 (2:37 am)
While I prefer GORPE.com's forums over these, TM is essentialy a Torque community project. Therefore it's best that we keep the dicussion here, otherwise we're going to have people having to be pointed over there all the time.I just did a fresh upgrade of TM to the latest HEAD. Waterblocks are completely borked, I'll try and find out why and get an update out.
BIG things coming for TM, and terrain in general. Once I've got some more of the planning done I'll update my .plan file with details.
#6
It's on my list of things to look into but not a high priority.
06/11/2003 (12:46 pm)
Ok, apparently the waterblocks don't like it if they're not positioned correctly (at least not with TM). I set the waterblock position to -1024 -1024 -55 and it all worked again.It's on my list of things to look into but not a high priority.
#7
It was a one or two line change.
if I remember right it was to change:
to
06/11/2003 (11:32 pm)
Not sure if this ever got submitted as a resource or patch.. but a couple weeks ago on IRC someone had made a change to the waterblock code that was supposed to fix some of the problems the current code has. (ie. waterblocks basically always cover the entire level)It was a one or two line change.
if I remember right it was to change:
if(!mRemoveWetEdges)
{
mObjBox.min.set(-1e4, -1e4, 0);
mObjBox.max.set( 1e4, 1e4, 1);
}to
mObjBox.min.set( 0, 0, 0 );
mObjBox.max.set( 1, 1, 1 );
#8
www.garagegames.com/index.php?sec=mg&mod=forums&page=result.forum&qf=97
I just set up a specific area in the Private SDK forums for the Terrain Manager. That way, you can break down the threads into any topics that you want.
-Jeff Tunnell GG
06/12/2003 (8:24 am)
Hey guys. Check this out:www.garagegames.com/index.php?sec=mg&mod=forums&page=result.forum&qf=97
I just set up a specific area in the Private SDK forums for the Terrain Manager. That way, you can break down the threads into any topics that you want.
-Jeff Tunnell GG
Torque Owner Nicolas Quijano
Maybe the powers that be could lock the old thread so it's Read Only from now on ?
(and as always, thanks for your hard work J.D. Stanley, and others ;))