Removing terrain
by Josh Goldshlag · in Torque Game Engine · 08/11/2001 (11:00 am) · 7 replies
I am still looking though the code, but is there an easy way to remove terrain? I know there are quite a few people out there that want to make space games (I am one of them). It would seem like this woul dbe a good thing to add a #define for in the code.
Josh
Josh
#2
08/11/2001 (2:21 pm)
Don't add a terrain block in the mission file
#3
08/12/2001 (7:32 pm)
Definitely the easiest way... simply delete the terrain block from the mission .mis file. Then make sure the player drop point is over a building or you player will fall forever, or something close to that.
#4
Doesn't this imply gravity? This wouldn't be needed per se for a space game, would it?
08/13/2001 (5:11 am)
".....fall forever..."Doesn't this imply gravity? This wouldn't be needed per se for a space game, would it?
#5
--Rick
08/13/2001 (7:31 am)
Gravity is part of the player object's physics routines. When you code up your spaceship object it will have it's own behaviours.--Rick
#6
08/13/2001 (11:45 am)
So, if you remove the gravity does it matter where you place it?
#7
08/13/2001 (9:44 pm)
No, from what I understand of the code, gravity can be stored anyplace you like. There are no restrictions.
Torque Owner Chris Jacobson
- Chris Jacobson