Peer Review Pass for Torque X 2D
by XanthorXIII · in Torque X 2D · 01/27/2010 (7:53 pm) · 2 replies
I know this has been asked before and maybe we can get this stickied. I would like to create a check list of things to do for a Torque X 2D to get it to pass a Peer Review.
I'm talking strickly for TX2D/TX3D Development. It would be great to have one to go over before packaging a game for it.
I'm talking strickly for TX2D/TX3D Development. It would be great to have one to go over before packaging a game for it.
About the author
It's alive!
#2
forums.xna.com/forums/t/19525.aspx
Best Practices:
creators.xna.com/en-US/education/bestpractices
when you feel that you have this stuff, put it in playtest, they like that, they will also warn you of any showstoppers so you can fix them before you go to review.
The two biggest problems it seems are the controller issue, and some of them are pretty nit picky about safe area. If you do a save of any data make certain it works with a MU and even yank the MU after selecting it. If you think this is odd you have never had a two year old around your house.
01/28/2010 (3:08 pm)
Follow the evil checklist, if anything you have done doesn't pass the answers are here in the forums. I've passed as well as others.forums.xna.com/forums/t/19525.aspx
Best Practices:
creators.xna.com/en-US/education/bestpractices
when you feel that you have this stuff, put it in playtest, they like that, they will also warn you of any showstoppers so you can fix them before you go to review.
The two biggest problems it seems are the controller issue, and some of them are pretty nit picky about safe area. If you do a save of any data make certain it works with a MU and even yank the MU after selecting it. If you think this is odd you have never had a two year old around your house.
Torque Owner Duncan Colvin