Game Development Community

Cloth on characters

by Nmuta Jones · in Torque 3D Professional · 01/26/2010 (7:11 pm) · 2 replies

I want my character to have a head band that has a tail. The tail would be cloth that flies in the wind.

I've seen the amazing cloth demos for Torque3D. I would imagine I could have a physics cloth object and attach it to the head bone or some other mount point on my character. Is this possible in T3D? I only have binary.


#1
01/26/2010 (8:52 pm)
In theory we have arbitraty mounting of one SceneObject on to any other one, but i can't say i know that the case your asking for currently works. When 1.1 beta is out you'll have to test it and see.

We know its an area people are interested in and we hope to have a good solution in the next few months.
#2
01/27/2010 (3:43 am)
Will you use any sort of joints for this?

For example i am creating physx vehicle now and need to mount a turret and want to rotate it(not animation way), then i am going to mount a gun and this gun has to follow turret and up and down depends on aim location.

So , i think it can be useful to have joints for this, and one more - it can be breakable joints.