Cloth on characters
by Nmuta Jones · in Torque 3D Professional · 01/26/2010 (7:11 pm) · 2 replies
I want my character to have a head band that has a tail. The tail would be cloth that flies in the wind.
I've seen the amazing cloth demos for Torque3D. I would imagine I could have a physics cloth object and attach it to the head bone or some other mount point on my character. Is this possible in T3D? I only have binary.
I've seen the amazing cloth demos for Torque3D. I would imagine I could have a physics cloth object and attach it to the head bone or some other mount point on my character. Is this possible in T3D? I only have binary.
About the author
Lead Developer for MediaBreeze Multimedia
#2
For example i am creating physx vehicle now and need to mount a turret and want to rotate it(not animation way), then i am going to mount a gun and this gun has to follow turret and up and down depends on aim location.
So , i think it can be useful to have joints for this, and one more - it can be breakable joints.
01/27/2010 (3:43 am)
Will you use any sort of joints for this?For example i am creating physx vehicle now and need to mount a turret and want to rotate it(not animation way), then i am going to mount a gun and this gun has to follow turret and up and down depends on aim location.
So , i think it can be useful to have joints for this, and one more - it can be breakable joints.
Associate Tom Spilman
Sickhead Games
We know its an area people are interested in and we hope to have a good solution in the next few months.