How to make a guiTextControl Transparent or blend with the back ground
by Shakey · in Torque Game Builder · 01/26/2010 (5:13 pm) · 2 replies
I know I have a lot of questions but I am about to use this as an example in an upcoming project.
As far as the debug information displayed how do you get the guiTextControl to render with transparency. I have tries all types of things. I can get the font to change color but I want the control to be transparent, blend into the background.

As far as the debug information displayed how do you get the guiTextControl to render with transparency. I have tries all types of things. I can get the font to change color but I want the control to be transparent, blend into the background.

#2
So....
01/28/2010 (5:41 am)
You should also be able to, in the profile used on the text field, set opaque to false and set its fill color to something like "0 0 0 0".So....
opaque = false; fillColor = "0 0 0 0";
Torque 3D Owner Ted Southard