player collision
by James Guard · in Torque 3D Professional · 01/26/2010 (1:48 pm) · 4 replies
I'm having a bit of trouble with the player collision, in game it seems to ignore the collision mesh I created and is using some kind of bounding box offset of the player. Does anyone know how to get the collision mesh that's in the model to work?
-James Guard
Epsilon Studios
-James Guard
Epsilon Studios
Associate Steve Acaster
[YorkshireRifles.com]