Game Development Community

player collision

by James Guard · in Torque 3D Professional · 01/26/2010 (1:48 pm) · 4 replies

I'm having a bit of trouble with the player collision, in game it seems to ignore the collision mesh I created and is using some kind of bounding box offset of the player. Does anyone know how to get the collision mesh that's in the model to work?



-James Guard
Epsilon Studios

#1
01/26/2010 (2:16 pm)
Player's are a "special case" and thus don't use collision meshes, they use bounding box (pain really, but there you go). You can mod the dimensions of the bounds in player.cs (art).
#2
01/26/2010 (3:01 pm)
yikes, can you change the bounding box to other shapes like sphere, cylinder, etc primitives?



-James Guard
Epsilon Studios
#3
01/26/2010 (5:09 pm)
No.

But you can have the bounding box smaller than the actual object.
#4
01/27/2010 (2:35 am)
Hope that changes sometime in the near future. The bounding box is so...limited.