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Question about the license...

by Glen "ThaBonadingus" Reece · in Torque 3D Beginner · 01/26/2010 (12:49 pm) · 21 replies

I have one question about the license of T3D indie basic. Is it for one programmer or one pc? Because I wanna know if I can install it on my work pc and my home pc.

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Christian, Star Wars fan, Expert Americanese Speaker, The Legendary Bonadingus boss monster, Frighteningly Sexy, Lover of Anime (especially Gundam), MangaPage and ItBGames Partner, and IndieOtaku Blogger.

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#1
01/26/2010 (1:09 pm)
One programmer. Multiple installations are fine, so long as you are the only one accessing the builds.
#2
01/26/2010 (3:08 pm)
Thanks Mich, My pc at home can be accessed by family and the same with the one at the office, but the only ones who should be using T3D would be me and my co-worker.

Thanks for the reply.
#3
01/26/2010 (3:55 pm)
Just make sure the co-worker has a license too, and that the company is making less than $250,000 a year.
#4
01/26/2010 (8:50 pm)
That's no problem Mich, he got T3D last week as a matter of fact. We haven't moved up to the Comm edition, if we were we'd probably get a 3k license.

edit: I won't be using T3D myself until I get it, which should be soon. Just thought I'd ask in advance to make sure I could hold it on more than 1 pc, and the same for him.
#5
03/01/2010 (12:28 pm)
I got one more question Mich.

My younger brother wants to start learning some level design and stuff. Is it ok if I just teach him the Torque Tool Set and let him play around with the basics of the engine. If he plans on working with us after he plays around a bit we'll get him a license, and I won't publish the works in a game or anything out of personal use. So is it ok to let him play around?
#6
03/01/2010 (2:41 pm)
Let him play with the demo version. It is limited to 32 objects, but he can learn the toolset there.
#7
03/01/2010 (3:49 pm)
Ok, thanks guys.
#8
03/02/2010 (9:45 am)
I forgot to mention that I wouldn't be installing it on another pc. He'd be using it on my pc.
#9
03/02/2010 (9:58 am)
The demo version installs to separate directory, so you don't need to worry about it overwriting any of your stuff.
#10
03/02/2010 (12:48 pm)
I installed the demo for him yesterday so it's no problem. Just thought I'd mention that it's on my pc and not on another separate pc. Thanks Scott.
#11
09/30/2010 (9:02 pm)
I have a question. What licensing do we need to allow for multiple installations of T3D some for artist and some for programmers?
#12
09/30/2010 (9:58 pm)
@Michael Canty: Pro for programmers (source code) and Individual for scripters/level-builders/artists is how TP encourages the license to be interpreted -- then update to a Studio version (available for both) if you wish to re-assign a license.
#13
09/30/2010 (11:01 pm)
Isn't that what the Studio License is for ... you assign the license for the product(s) you own to a 3rd party for the duration of their work, then revert it back to yourself afterwards. So if you've licensed/own 2 Pros and 5 Binarys, you can assign them to 2 programmers and 5 artists.

Personally I just got a studio license for the extra line in my nametag ... which is kinda sad really ...
#14
10/01/2010 (6:28 pm)
So we own the pro license now. The proff of concept is done and the company is now formed and we are about to start developing the product. I have three artist that will need to access the environment to build levels and 2 other programmers besides myself that need access to the code.

I would like to load the project onto the development server in source control and now everyone will bw able to access the graphics assets and the code will be available to the engineers.

So we would just be pruchasing binary seats for the artist and Pro for the engineers.

Also is there a license that would cover all of this as we are currently in negociations with investors and publishers.
#15
10/01/2010 (6:42 pm)
One more question. If we plan to develop on the pc platform but release on the play station. I don't see anything in the EUL for that. Also if the game is goning to make more than $500,000 what is the agreement with Instant Action?
#16
10/01/2010 (6:53 pm)
Just to clear up any confusion about how the licenses work I'll do a quick rundown of them.

Individual
- Binary only
- Does not have access to Alphas and Betas
- Licensed to individual users (license is not a transferable seat in other words, when a user with this license leaves your company they take their license with them)

Individual Pro
- Includes Engine source code
- Access to Alphas and Betas
- Licensed to individual users (license is not a transferable seat in other words, when a user with this license leaves your company they take their license with them)

Studio
- Binary only
- Technically does not have access to Alphas and Betas (I talk more on this in a second)
- Licensed to a studio (this is a transferable seat that the studio owns and can assign it to people working on their game and unassign if that person's role in the project has ended)

Studio Pro
- Includes Engine source code
- Access to Alphas and Betas
- Licensed to a studio (this is a transferable seat that the studio owns and can assign it to people working on their game and unassign if that person's role in the project has ended)

Ok, now that bit I said Studio technically not having Alpha and Beta access. While that seat specifically can't download those, they can use the binary built by your programmers who have Studio Pro licenses. So your level designers can access features only present in the Alphas and Betas in that way, but not directly via their assigned license.

@Michael Canty
What you want to do is to upgrade the Individual Pro license your company bought to a Studio Pro, only $25, then purchase the remaining Studio and Studio Pro licenses you need for your artists and programmers.

For distribution on consoles and what to do if you break the $500,000/year ceiling you'll need to contact licensing@torquepowered.com.
#17
10/01/2010 (7:14 pm)
Quote:Ok, now that bit I said Studio technically not having Alpha and Beta access. While that seat specifically can't download those, they can use the binary built by your programmers who have Studio Pro licenses. So your level designers can access features only present in the Alphas and Betas in that way, but not directly via their assigned license.

But speaking technically, if you send a binary of a regular pro license using a beta to a regular basic license then you can accomplish the same thing.
#18
10/01/2010 (8:17 pm)
I appreciate the run down. I think that I have it clear now. I will also sent licensing a quik email because I thought thai I had read somewhere that I could pay to have someone from Torque tran on the engine.

As I remember there was a $9000.00 support/training package. Is this true and is it still available?
#19
10/11/2010 (5:47 pm)
I have a new question on licensing? Can we sell our license. We now have an investor whos wish is for the Unreal engine.
#20
10/11/2010 (6:45 pm)
Removed by moderator to detour a EULA violation. If you have any questions please contact moderators@torquepowered.com
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