T2D for Apple's tablet computer (iPad)
by Conor O'Kane · in iTorque 2D · 01/26/2010 (8:28 am) · 64 replies
Yes I'm starting the thread before the thing's even announced - I'm that keen.
I'm guessing that the guys at Garage Games know as much as the rest of use do about the tablet (ie nothing) but I'm going to go out on a limb and guess that it won't be a HUGE effort to get iTGB working on the tablet.
If it turns out that the thing runs something like iPhoneOS, can we expect GG to support it? Will there be a separate license fee or will it be included in iTGB?
I'm guessing that the guys at Garage Games know as much as the rest of use do about the tablet (ie nothing) but I'm going to go out on a limb and guess that it won't be a HUGE effort to get iTGB working on the tablet.
If it turns out that the thing runs something like iPhoneOS, can we expect GG to support it? Will there be a separate license fee or will it be included in iTGB?
About the author
www.cokane.com
#42
[edit]removed link
02/03/2010 (10:38 pm)
I know, it seems like they will have to make an exception to this for games, however this is what it says in the iPad human interface guidelinesQuote:Important: Although you might not have supported all orientations in your iPhone application, you must do so in your iPad application.
[edit]removed link
#43
also I would recommend to remove it, you are nda bound and not allowed to post anything about it
02/03/2010 (10:49 pm)
we will see if this holds for ogl es based stuff or just for applicationsalso I would recommend to remove it, you are nda bound and not allowed to post anything about it
#44
03/25/2010 (9:46 am)
is there any news when iTGB will be compatible with iPad?
#45
03/25/2010 (10:07 am)
@Americo - What we currently have compiles with the latest iPhone SDK, which has iPad support. As long as there is not something funky with the final SDK or the device itself, we are looking at launch day support. If something is incompatible, we will work feverishly to fix it.
#46
Do you guys think it's smart to start designing/converting your games with iTGB using the iPad's resolution? This way when the ipad support comes out for iTGB, your game will be ready to go.
I preordered an iPad and am really excited to make iPad specific apps using Torque.
03/29/2010 (9:59 am)
@Michael - Any update on iPad support for iTGB? Do you guys think it's smart to start designing/converting your games with iTGB using the iPad's resolution? This way when the ipad support comes out for iTGB, your game will be ready to go.
I preordered an iPad and am really excited to make iPad specific apps using Torque.
#47
(What are you doing to that pineapple?)
03/29/2010 (1:31 pm)
Sure it's smart to start doing 1024x768 (or 768x1024) games right now. It compiles just fine at the moment (OK, maybe some tweaks are necessary because the SDK is a frickin' beta ;), so if you have something almost ready GO GO GO!(What are you doing to that pineapple?)
#48
Smart would be waiting for the device to see if it does not totally blow up right away.
As US dev you would even be in the ugly beneficial situation that you can do that as you get the devices weeks before the rest of us, ie you can prepare tested stuff for the release for the rest for the world, isntead of blind flight simulator kamikaze
03/29/2010 (5:10 pm)
Don't see how it is smart to develop for a simulator that has some pretty ugly bugs.Smart would be waiting for the device to see if it does not totally blow up right away.
As US dev you would even be in the ugly beneficial situation that you can do that as you get the devices weeks before the rest of us, ie you can prepare tested stuff for the release for the rest for the world, isntead of blind flight simulator kamikaze
#49
03/29/2010 (6:36 pm)
Marc, I meant it's smart to start DESIGNING the game. What's with the negativity, anyway? If he has a game he wants to also release for the iPad, let him. It doesn't rule out a desktop game.
#50
But developing for the ipad at the time can be very nonsmart cause if you get many bad reviews due to "works in simulator but only there" you risk your reputation and that for a 1 day bubble
03/30/2010 (7:25 am)
Ah thats naturally true, designing it with the ipad in mind is smart :)But developing for the ipad at the time can be very nonsmart cause if you get many bad reviews due to "works in simulator but only there" you risk your reputation and that for a 1 day bubble
#51
03/30/2010 (7:49 am)
You both have a point. Apple is encouraging developers to get their games ready as launch titles, yet no one can get their hands on a device. If the Simulator was less buggy, this would be less risk. This is why I will be working this entire weekend when I pick up a device. I don't know if the team in SA will be able to get a device anytime soon, so I will be in the trenches again. Just like you all, we are cautiously optimistic.
#52
Switzerland has not even a date yet, we still see the "end of april" message on the apple page :)
03/30/2010 (12:35 pm)
Hey at least you can get it round now ...Switzerland has not even a date yet, we still see the "end of april" message on the apple page :)
#53
Should I video stream the unboxing experience on Saturday? Maybe the first iT2D deployment?
03/30/2010 (12:53 pm)
@Marc - My sympathies to non-US residents =/Should I video stream the unboxing experience on Saturday? Maybe the first iT2D deployment?
#54
03/30/2010 (1:35 pm)
Yea sure if you'd like to rub it in feel free :P
#55
I will potentially get one somewhen in may for development purpose for contract work, which already made me get a itouch 3GS and a second iTouch 1st gen after mine was stolen
03/30/2010 (7:14 pm)
Sure, would be fun :DI will potentially get one somewhen in may for development purpose for contract work, which already made me get a itouch 3GS and a second iTouch 1st gen after mine was stolen
#56
We won't get very accurate numbers for iPad pre-orders or sales for a while, but they can be inferred by the summer. The rectally acquired numbers so far have been pretty high, though. If they're anywhere near reality, it's doing a lot better than when the iPhone was just a funky new device without a keyboard.
I've seen the issues people have been suffering with the beta SDK, so I'm holding off any development. I haven't got any particularly good ideas anyway :(
03/31/2010 (8:10 pm)
You are veering dangerously close to The Cult of Mac, Mich! Perhaps it's best to not do the unboxing video, to at least keep the impression of you being sane ;)We won't get very accurate numbers for iPad pre-orders or sales for a while, but they can be inferred by the summer. The rectally acquired numbers so far have been pretty high, though. If they're anywhere near reality, it's doing a lot better than when the iPhone was just a funky new device without a keyboard.
I've seen the issues people have been suffering with the beta SDK, so I'm holding off any development. I haven't got any particularly good ideas anyway :(
#57
Michael, I am really looking forward to getting my hand on the ipad iTGB version on Saturday. I don't need any fancy new features just the ability to run my game on iPads native resolution.
@Ronny - bbqed that pineapple that day with a little honey and cinnamon powder.
03/31/2010 (8:39 pm)
Hey, don't you guys want to convert your current games to the ipad? The boys over at GameSalad already have their games approved for launch day. Michael, I am really looking forward to getting my hand on the ipad iTGB version on Saturday. I don't need any fancy new features just the ability to run my game on iPads native resolution.
@Ronny - bbqed that pineapple that day with a little honey and cinnamon powder.
#58
03/31/2010 (8:52 pm)
I think there are two things that are really essential to get TGB games running on iPad. Firstly support for 1024x768 resolution, and secondly that that the $platform variable can detect iPad vs iPhone, currently it says "iPhone" for either iPod touch or iPhone, and "MacOS" when running TGB on a Mac. As long as this variable works then we can manage the resolution switches required for running one app on both platforms.
#59
04/03/2010 (8:26 am)
@Conor O'Kane - The resolution, platform, and touch fixes are at the top of my list to work on today and tomorrow. I'm leaving to pick up the iPad in about 30 min, then working the rest of the weekend on it.
#60
Side affect of grabbing the device on launch day: Fox news picked me out of a crowd of 50 to do an interview. Every damn time =/
04/03/2010 (11:29 am)
Just got back with the device. Even the line for people who reserved an iPad was long. Just finished unboxing it, and need to update iTunes to connect it.Side affect of grabbing the device on launch day: Fox news picked me out of a crowd of 50 to do an interview. Every damn time =/
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
sure you read it right? that it is a must not just guidelines (cause as far as I remember such stuff was part of the guidelines for iphone already)