Game Development Community

Paths (for enemies)

by Mr.Trance · in Torque Game Builder · 01/25/2010 (2:12 pm) · 2 replies

I believe such great engine as TGB must have some sort of tools of script functions to implement the following: my enemy ships needs to fly via some sort of curved path (not just straight from point A to point B) like circle, or any other curved line.

Regarding this I have 2 questions:

1. Is there a way to add a path to some object so that this object will move via this path in fixed time?
2. Is there a tutorial to cover pathing in TGB and Torque script?

About the author

Young indie game developer from far far city.


#1
01/25/2010 (2:19 pm)
The answer to both of those is yes.

Look at t2dPath and the function attachObject. You can create paths from script. To get curves, use the Catmull-Rom or Bezier path mode.

I don't know how much the tutorials cover (there is one for path in the documentation), but creating a path object from script is not dificult, you just add the points the path goes through and then attach a scene object.
#2
01/26/2010 (4:27 am)
Thanks, Devin, I'll give it a try.