seeking reference guides
by steven pearce · in Torque 3D Professional · 01/24/2010 (4:37 pm) · 4 replies
I'm slowly learning T3D and TorqueScript. Slow, simply because I'm new. But, also, slow because there is not a complete reference guide to commands/methods/classes.
So much of my learning is from testing in a new project, pulling apart the FPS example, or reading this forum. As I do this I come across a new command or method and when I attempt to locate it within the online documentation, it's nowhere to be found. As an example, when I first began learning Flash ActionScript I would attempt something new and would refer constantly to a mountain of reference material that would lead me to the proper code/syntax format.
I am currently attempting to call a specific animation sequence of the player to play when it hits a trigger location. While attempting to learn how to do this, I've come across several different methods/commands such as view.loadDSQ, view.setSequence, view.setModel, view.setEmpty....etc.
view and the subsequent method are nowhere to be found in the docs....
As always, the help is and has been appreciated.
So much of my learning is from testing in a new project, pulling apart the FPS example, or reading this forum. As I do this I come across a new command or method and when I attempt to locate it within the online documentation, it's nowhere to be found. As an example, when I first began learning Flash ActionScript I would attempt something new and would refer constantly to a mountain of reference material that would lead me to the proper code/syntax format.
I am currently attempting to call a specific animation sequence of the player to play when it hits a trigger location. While attempting to learn how to do this, I've come across several different methods/commands such as view.loadDSQ, view.setSequence, view.setModel, view.setEmpty....etc.
view and the subsequent method are nowhere to be found in the docs....
As always, the help is and has been appreciated.
#2
01/24/2010 (8:17 pm)
I'm patient.....
#3
(I'm even sort of sure Tom posted a CHM file for this somewhere... can't find it now. Maybe I'm wrong.)
Unfortunately, this system exclusively relies on documentation supplied on function and class definitions in the engine and in script and it completeness and helpfulness of them varies quite a bit.
01/25/2010 (5:29 am)
You can dump documentation on the classes and functions in the engine in a format suitable to Doxygen and similar tools by using the console functions dumpConsoleClasses and dumpConsoleFunctions. This lets you produce cross-linked reference documentation in HTML and other formats.(I'm even sort of sure Tom posted a CHM file for this somewhere... can't find it now. Maybe I'm wrong.)
Unfortunately, this system exclusively relies on documentation supplied on function and class definitions in the engine and in script and it completeness and helpfulness of them varies quite a bit.
#4
Thanks, Rene
01/25/2010 (9:15 am)
Despite its lack of completeness and helpfulness, it is something!Thanks, Rene
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