Errors when I build a Torque Platformer Kit in Visual c#2008 and receive same errors over and over
by Darrell · in Torque X 2D · 01/21/2010 (2:11 pm) · 2 replies
I have a problem where i create a platformer kit project in visual C# 2008 .. I hit build.. receive the following errors :
Warning 1 Project item 'levelsdemo_modified.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
Warning 2 Project item 'levelslevel_01.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
Warning 3 Project item 'levelstutorial_level_1.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
Warning 4 Project item 'levelstutorial_level_2.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
I tried reinstalling torque and the platformer kit.. Im using xna 3.1.. and the cc version of torque x 2d and the newest platformer kit..
I dont understand how to fix these errors.. Im a newbie .. Please help
Warning 1 Project item 'levelsdemo_modified.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
Warning 2 Project item 'levelslevel_01.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
Warning 3 Project item 'levelstutorial_level_1.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
Warning 4 Project item 'levelstutorial_level_2.txscene' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Game
I tried reinstalling torque and the platformer kit.. Im using xna 3.1.. and the cc version of torque x 2d and the newest platformer kit..
I dont understand how to fix these errors.. Im a newbie .. Please help
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#2
it should be set to none as there is no content pipeline importer/processors for them
also these are WARNINGS and can safely be ignored.
01/25/2010 (4:20 am)
you don't want the build action for the .txscene files to be compile.it should be set to none as there is no content pipeline importer/processors for them
also these are WARNINGS and can safely be ignored.
Torque Owner Steve De George