Terrain Block size and Interior objects
by Bryce "Cogburn" Weiner · in Torque Game Engine · 06/01/2003 (9:18 pm) · 2 replies
Using a custom terrain with a block size of 16 and adding a Pyramid1 test object, when the player approaches the pyramid (or subsequently any interior object) the engine hard crashes.
When I do the same thing with the SP FPS mission, it works fine.
Any clue as to why?
When I do the same thing with the SP FPS mission, it works fine.
Any clue as to why?
#2
06/05/2003 (10:53 pm)
Turns out it was a side effect of the scaling patch. An upgrade to the latest HEAD and it vanished.
Torque Owner J. Donavan Stanley