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Terrain Block size and Interior objects

by Bryce "Cogburn" Weiner · in Torque Game Engine · 06/01/2003 (9:18 pm) · 2 replies

Using a custom terrain with a block size of 16 and adding a Pyramid1 test object, when the player approaches the pyramid (or subsequently any interior object) the engine hard crashes.

When I do the same thing with the SP FPS mission, it works fine.

Any clue as to why?

#1
06/02/2003 (9:04 am)
What does the log say?
#2
06/05/2003 (10:53 pm)
Turns out it was a side effect of the scaling patch. An upgrade to the latest HEAD and it vanished.