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Terrain Painter Issue

by Ratzschaaf · in Technical Issues · 01/20/2010 (9:07 pm) · 4 replies

Hi. I've got a problem:

I can not use more than 31 different terrain textures. I can create the terrain materials as different layers and load them into the Terrain Painter Material Selector, but when I start painting on a terrain with the 32th material I loaded into the Terrain Painter Material Selector, the world editor always crashes. I am using T3D 1.1 alpha and use dds-materials with MIP-Maps for my terrain materials.

I need to use more than just 31 Textures for my game. Is this a known bug? Can somebody help me?

About the author

I am a graduated Designer (Diplom-Designer) and Master of Arts in Scenographic Design and Communication. I am co-founder of a successful corporate design agency and lecturer at the university of applied science Dortmund, Germany.

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  • #1
    01/21/2010 (8:33 pm)
    Anybody with the same problem?

    I tested this on different PCs and also with a new project.
    I always got the same failure. When I try to paint the terrain with a 32nd brush, the World Editor crashes.. :-(
    #2
    01/22/2010 (11:08 am)
    This is a known issue. See this thread:
    www.torquepowered.com/community/forums/viewthread/104505

    I guess it was never addressed, not too many people need more than 31.
    #3
    01/22/2010 (12:05 pm)
    Apparently still an issue in 1.1alpha - let's see what beta brings!

    32 terrain textures is a lot
    #4
    01/22/2010 (12:13 pm)
    Thanks guys. Hope, this will be fixed in beta.