Game Development Community

[Bug 1.1 Alpha] wrong named includes - RESOLVED

by Thomas Huehn · in Torque 3D Professional · 01/20/2010 (6:35 am) · 2 replies

I started to try to compile T3D on FreeBSD again, today. And must say it's much smoother than Beta 2 was :)

It's not finished, but so far I found three wrong includes:

1.) console/simDataBlock.h should be console/simDatablock.h
found in: sfx/sfxAmbience.h, sfx/sfxDescription.h and sfx/sfxEnvironment.h

2.) T3D/spotlight.h should be T3D/spotLight.h
found in: ts/collada/colladaLights.cpp

3.) platform/platform.H should be platform/platform.h
found in: math/mQuat.cpp


Edit: finally I stuck here because of missing files:

gfx/gl/ggl/x11/glx.cpp:6:27: error: os/osDlibrary.h: No such file or directory
gfx/gl/ggl/x11/glx.cpp:7:22: error: os/osLog.h: No such file or directory
gfx/gl/ggl/x11/glx.cpp:8:28: error: util/utilArray.h: No such file or directory

#1
06/06/2010 (2:32 pm)
Logged as TQA-250.
#2
09/08/2010 (6:21 pm)
The cases of the filenames has been fixed in 1.1 Beta 3. The missing files part will not be fixed though as we do not support Linux.