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by magger123 · in Torque Game Builder · 01/20/2010 (4:02 am) · 3 replies

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  • #1
    01/20/2010 (4:19 am)
    1. Unlikely that there are coming any more updates as the successor, Torque2D is in work and will happen somewhen this year. As owner of TGB you will potentially get a reduction on early adopter upgrading to T2D, thats at least how it was for the past torque engine upgrades. Check out the blogs, there have been a few entries on it including a blog on the realtime networking and Box2D integration :)

    More updates to TGB make no sense basically (at least to me as long time user of it) as it is basing on the TGE core which is just too dated and unflexible to expand more upon it without doing a total rewrite which exactly is T2D :)
    T2D is basing on the core of TGEA - T3D from what mentioned which is much more pleasant to work and more important: finally means a real DX renderer :) Also Melv and the team seem to have overhauled the whole concept that TGB 1.5 introduced with Behaviors to an all new level of flexiblity and reusability

    2. Thats fully up to you. you can create multiple GUI, no problems there
    #2
    01/20/2010 (6:15 am)
    ok when i buy the current version i get the next cheaper...
    and a game with different aspect ratio is possible :)
    #3
    01/22/2010 (1:57 pm)
    I've coded in a resolution change for wide screen. You basically just have to change the camera's ratio when a wide screen resolution is selected. Just make sure all your art assets support wide screen resolutions and you're good to go. I'm running my program in 1440x900 as we speak.