Questions about Torque 2D engine before buying
by Jonas Dahlman · in iTorque 2D · 01/17/2010 (4:02 pm) · 3 replies
Hello all,
I am new for iPhone developing just starting doing research before I will start for full in a couple of months.
I want to use an existing engine to develop games for iPhone and need it for 2D games only. I have some background when it comes to programming and it is mostly from Flash and actionscripting.
Found this engine and it seems to fit all my needs however there is some questions I have that I have not found any info about else where.
1. How much objective-c programming does it involve when I have made a game with the builder and want to use xcode for making it work for the iphone? Do I need 'advanced' knowledge of objective c?
2. I want full control over my developed games. I want to create my game in Torque game builder and then be able to tweak my needs in objective-c or cocoa. Is it possible to tweak ALL the code in objective-c and such after the prototype has been made in the gamebuilder? Or does it only compile the code and you can opnly do the tweaks outside the compiles?
3. How is all the UI/interface in the games being made? Am I being able to "everything" in Torque game builder or do I have to use Cocoa/objective-c for menus and interface? What I mean with this is the gamebuilder used together with all the other languages?
4. Can I use MacOS ONLY for the development of the games using Torque?
Thanks
Jonas Dahlman
I am new for iPhone developing just starting doing research before I will start for full in a couple of months.
I want to use an existing engine to develop games for iPhone and need it for 2D games only. I have some background when it comes to programming and it is mostly from Flash and actionscripting.
Found this engine and it seems to fit all my needs however there is some questions I have that I have not found any info about else where.
1. How much objective-c programming does it involve when I have made a game with the builder and want to use xcode for making it work for the iphone? Do I need 'advanced' knowledge of objective c?
2. I want full control over my developed games. I want to create my game in Torque game builder and then be able to tweak my needs in objective-c or cocoa. Is it possible to tweak ALL the code in objective-c and such after the prototype has been made in the gamebuilder? Or does it only compile the code and you can opnly do the tweaks outside the compiles?
3. How is all the UI/interface in the games being made? Am I being able to "everything" in Torque game builder or do I have to use Cocoa/objective-c for menus and interface? What I mean with this is the gamebuilder used together with all the other languages?
4. Can I use MacOS ONLY for the development of the games using Torque?
Thanks
Jonas Dahlman
#2
I thought of some other questions as well that I am not 100% about.
If I buy the Torque 2D for iPhone license (commercial) that license is for ALL my future games or is it only for ONE? As I have understood it is for all future games however I just want it confirmed before I buy.
On requierements about the product it says that Torque Gamebuilder Pro is needed and on features it says that it includes The game builder features and tool chain. So do I need to buy TGR Pro also or which makes it a total of $1000?
Thanks again :)
01/17/2010 (6:06 pm)
Ok thanks for the fast replies :) I have checked out TorqueScript and I should be fairly safe with that with my coding background!I thought of some other questions as well that I am not 100% about.
If I buy the Torque 2D for iPhone license (commercial) that license is for ALL my future games or is it only for ONE? As I have understood it is for all future games however I just want it confirmed before I buy.
On requierements about the product it says that Torque Gamebuilder Pro is needed and on features it says that it includes The game builder features and tool chain. So do I need to buy TGR Pro also or which makes it a total of $1000?
Thanks again :)
#3
No, sorry for the confusion on this. If you do not own any software, the price is $750 and that gives you TGB Pro and T2D iPhone. If you own TGB Pro, then that goes toward the purchase of an iPhone license (which will then only be $500). Make sense?
01/17/2010 (7:00 pm)
Quote:If I buy the Torque 2D for iPhone license (commercial) that license is for ALL my future games or is it only for ONE?All future titles, no royalties or reoccurring fees.
Quote:So do I need to buy TGR Pro also or which makes it a total of $1000?
No, sorry for the confusion on this. If you do not own any software, the price is $750 and that gives you TGB Pro and T2D iPhone. If you own TGB Pro, then that goes toward the purchase of an iPhone license (which will then only be $500). Make sense?
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
2. You have all source codes as such you can do what you want. The engine though is C++, not obj c. Obj C is used where required to work with the OS
3. Depends on what UI you mean. The regular torque gui is done from within the editor. Thats all rendered within the ogl context.
If you want to use the UIKit (the native ui) then you must do it yourself in Obj C. Aside of the keyboard which you can use for user inputs, nothing is used by torque. The interaction of such native UIView based gui with the engine would also need to be implemented
4. You can do part of it on windows. but any testing on the device and simulator as well as actually compiling the game for deployment is OSX 10.5.8+ on Intel Mac only. Thats not a Torque only thing, thats general for all iphone development as the required base to do that is XCode 3.1.4+ on OSX 10.5.8+ on Intel Mac
Also, one thing thats also required is the $99+ yearly apple iphone developer subscription from http://developer.apple.com/iphone
there you will also find all requirements to do iphone development in general as well as information on what I mentioned in 1