camera like in tennis game and physic question
by Paolo Oliverio · in Torque Game Engine · 05/31/2003 (2:31 pm) · 0 replies
i have to make a game with fixed position cameras in the map like tennis game demo.
i have created a camera entity in the editor.
now i wont to swap from player camera to this one how can i do?
is possible to give to an entity an angular accelleration togheter with linear impulse when apply a radius damage i have my objects fly around the level after a near explosion but without any rotation.
a solution is to give to the object a debris with the same shape but the debris fade out and lost collision i have to respawn the object with debris position and orientation how can i extract this information?
how is the easyest way to have a projectile bounce a fixed number of times or stop bouncing only when hit a particular type of object.
i hope that someone have the solution to all this.
i have created a camera entity in the editor.
now i wont to swap from player camera to this one how can i do?
is possible to give to an entity an angular accelleration togheter with linear impulse when apply a radius damage i have my objects fly around the level after a near explosion but without any rotation.
a solution is to give to the object a debris with the same shape but the debris fade out and lost collision i have to respawn the object with debris position and orientation how can i extract this information?
how is the easyest way to have a projectile bounce a fixed number of times or stop bouncing only when hit a particular type of object.
i hope that someone have the solution to all this.