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Importing Nurbs Object into T3D?

by Zack Routh · in Artist Corner · 01/15/2010 (10:39 pm) · 9 replies

In Blender. Instead of Polygons... Since I kinda suck at making a Polygon objects. You all have used the Sculpting tool right?. Well, I was wondering if it is possible importing a Nurbs 3D Model without any part of it being screwed up.
Plus if anybody can send me a link for the 'Torque Exporter 2.48' for Blender, that would be great.

About the author

When raised about 4 years old I started playing on a Atari. Then after a year or two I got to play the NES, until after that. My first Playstation game when the Playstation One Console came out, and so on. I'm a born Video Gamer and I love games.


#1
01/16/2010 (12:05 am)
Nooooooo! Nurbs never render - they are described by splines, not vertices. You need to convert nurbs objects into polygons right before exporting.
#2
01/16/2010 (12:18 am)
convert nurbs to polys
#3
01/16/2010 (12:54 pm)
I'm trying to not be a lost cause here... Ive been googling how to convert Nurbs to Polys. I can't even find the button. Ive been looking around the 'Editing' and 'Object' Panels. Ive been trying to find it within 'Edit' Mode and 'Object' Mode. I can't even find it.
#4
01/16/2010 (1:21 pm)
Try edit mode -> curve tools -> convert -> poly
Don't expect your curves to survive, it'll work from your nurbs verts.
#5
01/16/2010 (6:56 pm)
But under which Panel would I find the "Curve Tools"?. I'm trying to look in the "Editing" Panel, but all I see are additional tabs.
#6
01/16/2010 (9:48 pm)
Edit Mode, Edit Panel with the Nurbs object selected. I'm using an older version of Blender, maybe it's changed. Check the manual or wiki.blender.
#7
01/17/2010 (12:59 am)
What version are you using?. Just to make it easier on myself, to downgrade since Ive been looking and looking and I don't see it.
#8
01/17/2010 (12:32 pm)
It'd make it easier if you used polys and not Nurbs. I'm not away of any game rendering system that uses Nurbs (CoD does have terrain bezier but they're damn expensive ... was always better to use mesh terrain patches), because it doesn't appear to be true geometry.

I use 2.44, I don't like the change in the animation system of the later versions, and I'm not sure if the newest version are compatible with Torque's native format DTS exporter. ---edit: actually I think someone did tell me the exporter works in 2.49
#9
01/20/2010 (8:36 am)
Yeah, your right. Ive been getting a little better at using Polys. Hard to make detailed models in less time. But thanks for the help Steve, I appreciate it.