RTS. Unit Movement on walls
by Dewaldt · in General Discussion · 01/15/2010 (2:17 am) · 2 replies
Hi.
Somewere in this Torque blog i did read about discussions Regards of Unit Movement on walls {Troubles}
Can someone explain this matter to me in details what to do. My game South Africa Boer Wars will have lots of walls {Forts} In the Campaign Story Line!!! We are still busy with the Prototype. I just need to be Prepared if this Subject come to matter! Unit Movement on wall etc, Advice will be Glady appreciate?
Best of Regards
Dewaldt Steenkamp
Somewere in this Torque blog i did read about discussions Regards of Unit Movement on walls {Troubles}
Can someone explain this matter to me in details what to do. My game South Africa Boer Wars will have lots of walls {Forts} In the Campaign Story Line!!! We are still busy with the Prototype. I just need to be Prepared if this Subject come to matter! Unit Movement on wall etc, Advice will be Glady appreciate?
Best of Regards
Dewaldt Steenkamp
About the author
#2
Yes & no. I don't own the Rts Starter kit, I will get it soon, But i think as you mentioned above it will help if i own that kit!
Best of Regards
01/15/2010 (12:04 pm)
Hi guy allard.Yes & no. I don't own the Rts Starter kit, I will get it soon, But i think as you mentioned above it will help if i own that kit!
Best of Regards
Torque Owner Guy Allard
Default Studio Name
To make them walk on walls or any other non-terrain object, you could replace the terrain height lookup with a raycast downwards from a position above the unit, and use the enpoint of the raycast for their height.
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Are you talking about RTSUnits as in those from the RTSStarter kit? If you are, then the above applies.
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