Game Development Community

mouse0 buffer overflowed!

by Robert Brower · in Torque Game Engine · 05/30/2003 (9:26 pm) · 3 replies

I'm having a severe problem. Has anyone ever gotten this error? It seems to happen to me a lot. The game freezes for 10 or so seconds then unfreezes and it keeps doing that randomly and increasing in frequency the longer I stay in.

DInputDevice::processAsync -- mouse0 input device's event buffer overflowed!

I've tried lots of things including updating to the latest drivers of everything, raplacing the batteries in my keyboard and mouse. It's very strange.

Thanks a lot.

Robert

#1
12/12/2007 (10:44 am)
I know its old but *Bump* I'm having the exact same symptoms. It started for me as soon a we merged in tgea 1.3. Anyone else having this happen or know how to fix it. Its doing it on multiple machine but not on every machine we have tested it on. Its part of DirectX which is something we don't usually touch so its got us stumped.
#2
12/14/2007 (1:03 am)
Switch to OpenGL mode and see if it goes away. DirectX doesn't work so good for me anymore. Not sure why.

RB
#3
12/15/2007 (10:49 am)
Hi Robert, Were using TGEA which only currently supports DirectX so I cant switch sadly. Any other information on what might be causing this and or how we might go about preventing or fixing the overflow from happening would be greatly appreciated.