C++ and Torque 2D
by Jim Berry · in General Discussion · 01/14/2010 (1:50 pm) · 0 replies
Hi.
I have a client that wants to do a 2D PC/Mac/iPhone game. I have experience releasing commercial products for all of those platforms, but haven't ever done one that encompasses all 3 at once.
Torque 2D seems like it would provide a good framework for such a thing, and folks seem to like it.
That said, I'm having a little trouble finding any documentation regarding integrating game code written in C++ into it. People talk about it here and there, but the docs seem only to refer to using TorqueScript for game logic.
I have nothing against TorqueScript per-se, nor do I think using scripting languages at that level is necessarily a bad idea, but I have been writing games commercially for 20+ years in C and C++, and would really rather write my game code in C++.
Can anybody point me to any resources to help me evaluate how that would work?
Thanks,
-jim berry