why setActionThread animation is randomly show play animation?
by Enel · in Torque 3D Professional · 01/14/2010 (10:48 am) · 5 replies
i have magic spell Animation and this play with setActionthread..
but sometime isnt play my spell animation
why this problem happend?
and than how can i solve it?
but sometime isnt play my spell animation
why this problem happend?
and than how can i solve it?
About the author
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#2
PlayThread() is need to set bland Animation
and it is uncomfortable for Animater..
and.. i already use forceSet.. like this
i think forceSet isnt work currently :(..
01/14/2010 (11:52 am)
@IvanPlayThread() is need to set bland Animation
and it is uncomfortable for Animater..
and.. i already use forceSet.. like this
ConsoleMethod( Player, setActionThread, bool, 3, 8, "(string action, bool forward, bool hold, bool wait, bool fsp, bool forceSet)")
{
bool forward = (argc > 3)? dAtob(argv[3]): true;
bool hold = (argc > 4)? dAtob(argv[4]): false;
bool wait = (argc > 5)? dAtob(argv[5]): false;
bool fsp = (argc > 6)? dAtob(argv[6]): false;
bool forceSet = (argc > 7)? dAtob(argv[7]): true;
return object->setActionThread(argv[2],forward,hold,wait,fsp,forceSet);
}i think forceSet isnt work currently :(..
#3
I can assure you it works in c++.
01/14/2010 (12:02 pm)
I think forceset is not exposed in script methods.I can assure you it works in c++.
#4
it is better than previous..
but still sometime dosent working
01/14/2010 (12:26 pm)
hmm.. i have change forceset C++ code..it is better than previous..
but still sometime dosent working
#5
when i use this, T3D is crashed..
01/14/2010 (12:29 pm)
i find console Method 'setArmThread' what is this?when i use this, T3D is crashed..
Torque Owner Ivan Mandzhukov
Liman3D
Therefore what happens is that when you set your sequence,then it is reset with another sequence.
I think you have 3 options:
1.You can use a weapon animation for it (may be this is not your goal).
2.You can use playthread()
3.You can forceset your sequence with the wait flag directly in c++