whens update HDR and rendering performance?
by Enel · in Torque 3D Professional · 01/13/2010 (11:28 am) · 7 replies
i think HDR is very uncomfortable.. terrain's so strong reflect phenomenon and sky is darkness
when update control HDR pannel?
and currnet rendering performance isnt see that
whens update above rendering performance?
when update control HDR pannel?
and currnet rendering performance isnt see that
whens update above rendering performance?
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#2
01/13/2010 (2:02 pm)
About both HDR and SSAO there will be the possibility to control the amount of the effect in the World Editor? or you need to change the settings from the SSAO file in the postFX folder? just some sliders will be really nice and time saving :)
#3
01/13/2010 (3:01 pm)
Maybe this will help you Nicolas: www.torquepowered.com/community/resources/view/18479
#4
Thank you a lot Steve, I'll try it :)
PS: Nice website by the way, lots of really interesting stuff
One thing: which program do you use to open the menus.ed.cs and the default.bind.cs files? I tried with the notepad, but the actual script is not displaying properly ( just a lot of stuff in 3 rows ), so to add these features do I need to install a proper editor?
01/13/2010 (4:19 pm)
That's awesome!!!!!Thank you a lot Steve, I'll try it :)
PS: Nice website by the way, lots of really interesting stuff
One thing: which program do you use to open the menus.ed.cs and the default.bind.cs files? I tried with the notepad, but the actual script is not displaying properly ( just a lot of stuff in 3 rows ), so to add these features do I need to install a proper editor?
#5
01/13/2010 (5:39 pm)
Well, it should be possible to edit them in notepad, but it won't keep any formatting. You could download Jedit, which is a free program, or you can buy Torsion, which is sold on the TorquePowered website. I find Torsion to be a lot easier because it is custom designed to work with Torque.
#6
Do you think that is possible ( I'm not asking you, I was just wonder ) to build a GUI like you did but to control the shader parameters instead of editing everything with the notepad?
Thanks :)
01/14/2010 (1:24 pm)
Well, that's fun, I downloaded Jedit, Notepad++ and the trial or Torsion, none of them seems to keep the formatting! I can't even open the files with Torsion! since I understand very little about scripting could you please upload those files? sorry about that, but I really need a GUI for the PostFx...Do you think that is possible ( I'm not asking you, I was just wonder ) to build a GUI like you did but to control the shader parameters instead of editing everything with the notepad?
Thanks :)
#7
I would imagine it is possible to build a GUI to control the shader parameters.
As far as learning how to open torquescript files in either Jedit or Torque, you are going to have to learn to do that, if you want to make *any* changes at all. You almost don't even have to know anything at all about script to install some of the resources, all you have to do is be able to navigate to the correct files, open them and follow the directions in the resource in terms of what changes to make.
I'm not sure what formatting it is not keeping or why. All you really need is indentation to make it easier to read, and I never had a problem with Jedit keeping that. Torsion is a bit harder to set up, you have to read the install instructions and struggle through it.
01/14/2010 (3:44 pm)
Um...I'm not sure to whom you are speaking, exactly, but I didn't create that resource. I have not even got around to using it. It is well above my capability to create. I don't have the amended files to upload, since I haven't installed it yet. I would imagine it is possible to build a GUI to control the shader parameters.
As far as learning how to open torquescript files in either Jedit or Torque, you are going to have to learn to do that, if you want to make *any* changes at all. You almost don't even have to know anything at all about script to install some of the resources, all you have to do is be able to navigate to the correct files, open them and follow the directions in the resource in terms of what changes to make.
I'm not sure what formatting it is not keeping or why. All you really need is indentation to make it easier to read, and I never had a problem with Jedit keeping that. Torsion is a bit harder to set up, you have to read the install instructions and struggle through it.
Employee Michael Perry
ZombieShortbus
2. SSAO is already in the engine, and has been improved recently to be more efficient.
3. Wetness and precipitation is something still on the drawing board, but very low in the priority stack. There are more important features that need implementation and polish.