[T2Di 1.3] SimObject.save() not working?
by Pisal Setthawong · in iTorque 2D · 01/12/2010 (7:32 am) · 1 replies
when im using version 1.2 im used
new ScriptObject(Profiles);
Profiles.save("profiles.sav");
and it work perfectly on PC , Mac and iphone.
but on version 1.3 it seem this code didn't write anything to iphone , im tried to check and the function SimObject::save is called and even return true , but everytime im tried to load , the file isn't there. anyone could enlighten me with this problem? there are a lot minor change when im move to 1.3 and this is the biggest problem for me.
new ScriptObject(Profiles);
Profiles.save("profiles.sav");
and it work perfectly on PC , Mac and iphone.
but on version 1.3 it seem this code didn't write anything to iphone , im tried to check and the function SimObject::save is called and even return true , but everytime im tried to load , the file isn't there. anyone could enlighten me with this problem? there are a lot minor change when im move to 1.3 and this is the biggest problem for me.
About the author
An Educator moonlighting as the Technical Lead at the indie game development studio called Flying Pig Game Studio
Torque 3D Owner Pisal Setthawong