Game Development Community

[T2Di 1.3] SimObject.save() not working?

by Pisal Setthawong · in iTorque 2D · 01/12/2010 (7:32 am) · 1 replies

when im using version 1.2 im used

new ScriptObject(Profiles);
Profiles.save("profiles.sav");

and it work perfectly on PC , Mac and iphone.

but on version 1.3 it seem this code didn't write anything to iphone , im tried to check and the function SimObject::save is called and even return true , but everytime im tried to load , the file isn't there. anyone could enlighten me with this problem? there are a lot minor change when im move to 1.3 and this is the biggest problem for me.

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An Educator moonlighting as the Technical Lead at the indie game development studio called Flying Pig Game Studio


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#1
01/12/2010 (7:34 am)
sorry for double post :(