Game Development Community

Best Combination of Foliage Replication?

by Eli McClanahan · in General Discussion · 05/29/2003 (4:42 pm) · 4 replies

I notice there's a fxReplicator, fxGrass, fxPlant, fxFoliage and even more resources to create a nice field of grass.

What's the best or best combination of these to get a field of grass that won't kill framerates? Also, I need something to make realistic trees for a forest affect without it creating a thousand models of the same tree in one place. Any ideas?

There're too many resources sometimes. :)

#1
05/29/2003 (6:02 pm)
problem is fundemental, lots of instances of billboards == fillrate bound

which means the actual geometry is not the issue, it is the thousands of copies of textures that will kill the framerates.

The Kyro II had a tile based engine and this is not so much of a problem on it, and the newer nVidia and ATI chips that also have some sort of tile based optimizations. But on anything less than a GeforceFX or an ATI Radeon R300 based card, it will be a bruteforce attack on the card.
#2
05/30/2003 (8:54 am)
Wrong forum.

Jeff Tunnell GG
#3
05/30/2003 (9:59 am)
Curses.

This be better under mapping?
#4
05/30/2003 (8:40 pm)
I would put that on SDK Private forums, under engine probably.