Best Combination of Foliage Replication?
by Eli McClanahan · in General Discussion · 05/29/2003 (4:42 pm) · 4 replies
I notice there's a fxReplicator, fxGrass, fxPlant, fxFoliage and even more resources to create a nice field of grass.
What's the best or best combination of these to get a field of grass that won't kill framerates? Also, I need something to make realistic trees for a forest affect without it creating a thousand models of the same tree in one place. Any ideas?
There're too many resources sometimes. :)
What's the best or best combination of these to get a field of grass that won't kill framerates? Also, I need something to make realistic trees for a forest affect without it creating a thousand models of the same tree in one place. Any ideas?
There're too many resources sometimes. :)
Torque Owner Jarrod Roberson
which means the actual geometry is not the issue, it is the thousands of copies of textures that will kill the framerates.
The Kyro II had a tile based engine and this is not so much of a problem on it, and the newer nVidia and ATI chips that also have some sort of tile based optimizations. But on anything less than a GeforceFX or an ATI Radeon R300 based card, it will be a bruteforce attack on the card.