Game Development Community

Anyones Opinion would be nice :D

by Sam.E · in Torque Game Builder · 01/12/2010 (3:22 am) · 3 replies

Just would like to know something, please anyone reply.

For my game, I have dice, and the player needs to roll them, what is the best to show this?

I only have one idea right now which is to have the dice change from one random number to another one until it gets the the final one, slowing down each time it changes. But this means the dice would be stationary, is this good? Any ideas are welcomed.

#1
01/12/2010 (4:46 am)
It depends upon the feel you are going for in your game. For example, in our latest game, we want a board game feel. Therefore, we felt that 3D dice that were spinning, rotating, and bouncing against each other was a better fit. (TGB easily takes in 3D models, but you have to write the code to make the die show the result you want.)

Sometimes your game just needs to be quick to use. Therefore, having the dice in a fixed location, changing as you describe, is better. It keeps the dice in a well-known location and gets the rest of the game moving as quickly as possible.

The best advice I can give is to imagine playing the game a lot. How would you want the dice to work?
#2
01/12/2010 (5:53 am)
Well my game is a strategy game, which uses a board mainly, but it does change gameplay, it would be best if the gameplay was kind of fast, having the dice to move around on the board would take a while.

Thanks William, I guess I am going to stay with the stationary dice.

PS: Is the game your talking about Labyrinth: MCG? Because that game looks sweet, is the main character in that a 3D model?
#3
01/12/2010 (3:50 pm)
I'd agree that in a strategy game, you probably want the dice to have minimal impact on the game time.

The game I was talking about was "Mythicum Goetia". Labyrinth is an "little" project while development continues. The main character was done by my business partner, N.R., and is just 2D! (And Thanks!)