Seeking for suggestion
by Salvatore Davi' · in Torque 3D Beginner · 01/11/2010 (1:47 pm) · 5 replies
Hello everyone,
I'm new here ,so much interested on this engine and what he can do. Basically i'm a sory designer/writer and want to bring up my ideas/stories in games. I got few questions for you more experienced out there:
1- I like very much role playing games (Oblivion, Fallout 3, Dragon age:origins, Final fantasy-->mostly 9 10 and 12) and want to know if T3D has the potential/caracteristics to create game like that(or well similar, since i know i will not have the skill to do a such enormous work, but i'm trying to form a team :-) ).
2- Apart from the story design, what are the steps to create a game in order(character modelling first or create world or develop scripts...there are so much i just want to have a sort of ordered list)
3- how much time can it takes to learn using scripts and the whole software good?
Thanks in advance
I'm new here ,so much interested on this engine and what he can do. Basically i'm a sory designer/writer and want to bring up my ideas/stories in games. I got few questions for you more experienced out there:
1- I like very much role playing games (Oblivion, Fallout 3, Dragon age:origins, Final fantasy-->mostly 9 10 and 12) and want to know if T3D has the potential/caracteristics to create game like that(or well similar, since i know i will not have the skill to do a such enormous work, but i'm trying to form a team :-) ).
2- Apart from the story design, what are the steps to create a game in order(character modelling first or create world or develop scripts...there are so much i just want to have a sort of ordered list)
3- how much time can it takes to learn using scripts and the whole software good?
Thanks in advance
#2
1) Torque 3D can absolutely handle a game of this type. The engine can be molded to fit pretty much any game type. The majority of it could be done in script, but depending on the complexity of your game you may need to modify the engine itself a little down the road.
2) Well, there is no tried and true way of creating a game, much less a specific order. It's always best to have an overall plan and design for the game. Though there are those out there that design the game as they go along, that method really only works for the one-man shows. When you have your game laid out on paper you should identify what pieces depend on others to figure out where to begin. For example, an item shop would require money and an inventory system, the inventory system would require items.
3) This one kind of varies from person to person and is really hard to say specifically how much time it would take for someone to get the hang of something. That said the editors are fairly straightforward and shouldn't take too long for you to get the hang of them. Scripting will depend a little more on how inclined you are for coding but if follow the tutorials that are available in the documentation you'll be able to learn the basics pretty quickly.
01/11/2010 (2:25 pm)
Hi Salvatore and welcome to the community!1) Torque 3D can absolutely handle a game of this type. The engine can be molded to fit pretty much any game type. The majority of it could be done in script, but depending on the complexity of your game you may need to modify the engine itself a little down the road.
2) Well, there is no tried and true way of creating a game, much less a specific order. It's always best to have an overall plan and design for the game. Though there are those out there that design the game as they go along, that method really only works for the one-man shows. When you have your game laid out on paper you should identify what pieces depend on others to figure out where to begin. For example, an item shop would require money and an inventory system, the inventory system would require items.
3) This one kind of varies from person to person and is really hard to say specifically how much time it would take for someone to get the hang of something. That said the editors are fairly straightforward and shouldn't take too long for you to get the hang of them. Scripting will depend a little more on how inclined you are for coding but if follow the tutorials that are available in the documentation you'll be able to learn the basics pretty quickly.
#3
01/11/2010 (2:30 pm)
Thanks both of you for the answers :-) I hope i can figure it out soon with this cool engine.
#4
Make a fast/short/ugly/basic demo version to prove to yourself that it will work. Then make that pretty, and try to add all the stuff that you'd like, but don't need.
I made a basic demo after a few months of practising scripting ... and 2 years later I'm still making it pretty.
01/11/2010 (4:25 pm)
Try making a big list of all of the "essentials", everything that your game needs to work - that's needs to work, not what you would like it to have.Make a fast/short/ugly/basic demo version to prove to yourself that it will work. Then make that pretty, and try to add all the stuff that you'd like, but don't need.
I made a basic demo after a few months of practising scripting ... and 2 years later I'm still making it pretty.
#5
01/11/2010 (8:10 pm)
that's a very good point steve! :-D and btw i saw your game(demo) and i think it's really cool and well done!!
Torque 3D Owner Ted Southard
2) If you're talking about RPGs, then you want to check out this thread. It covers MMOs, but 90% of it is applicable to other genres.
3) Depends on how well you pick up scripting. I would suggest doing the tutorials as much as possible at the begining. As a matter of fact, you can pick up the free demo and do that now and get a feel for how easy/hard it may be for you.
Hope that helps.