developing for windows on a Mac?
by Jeremy Tilton · in General Discussion · 05/29/2003 (5:38 am) · 5 replies
I got a modeler that wants to work on my team but he only has a mac. I'm using Torque, and all my developers are using windows. I'm not really clear on if this is a cross-platform engine, but I'm assuming it isn't. If that is the case, can this guy develop for me? Do I only need the right exporters? I don't know what 3D software he's using off-hand.
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#2
05/29/2003 (10:47 am)
Sweet, so do I have to buy a Mac version of the engine for my modeler then? Cuz the liscense specifies that I only need to purchase engines for each programmer seat... Please clarify...
#3
You just need to compile the source you've already got for the mac platform, either by getting a mac and compiling it there, or by setting up a cross compiler. (I don't recommend trying to set up a cross compiler for this purpose, by the way.)
05/29/2003 (11:10 am)
If your modeller isn't programming, then he doesn't need a Torque license.You just need to compile the source you've already got for the mac platform, either by getting a mac and compiling it there, or by setting up a cross compiler. (I don't recommend trying to set up a cross compiler for this purpose, by the way.)
#4
05/29/2003 (12:50 pm)
I guess it just boils down to having the right exporters. It'd be nice for him to have Torque to test his models in the engine itself, but that's not as critical as having the exporters. So if all I need are the exporters, I suppose I could just dload em eh?
#5
05/29/2003 (1:01 pm)
No, you can compile your game, give him the binary executable, and let him test his models, but if he wants access to the C++ source code, then he needs a programmer seat liscence.
Associate Ron Yacketta
-Ron