How do i make dso's?
by Alexander B · in Torque 3D Professional · 01/09/2010 (4:28 am) · 6 replies
In torque 1.5.2 dso's were automaticly made but with torque 3d this is not the case. How do i compile dso's in torque 3d as I am nearing completetion of my game and I really need to know. Also I am on the binary version so I can't make any engine changes.
#2
01/09/2010 (11:30 am)
You should also be able to use the -compileAll switch in the command line for the exe to compile the DSOs...
#3
01/09/2010 (8:06 pm)
Whats the command line?
#4
1. First right click on the exe file for your game and select "Create Shortcut".
2. Then right click on your new shortcut and select "Properties".
3. Under the "Shortcut" tab in the Properties window, you should see an input field called "Target:". It should point to where your exe is located. After the file location, add " -compileAll" to the end (remember to put the space before the -compileAll).
4. Then double click on the shortcut and it should compile all of your dso files for you.
01/09/2010 (8:29 pm)
To compile the dso files for T3D (either binary or professional) in Windows, do the follow:1. First right click on the exe file for your game and select "Create Shortcut".
2. Then right click on your new shortcut and select "Properties".
3. Under the "Shortcut" tab in the Properties window, you should see an input field called "Target:". It should point to where your exe is located. After the file location, add " -compileAll" to the end (remember to put the space before the -compileAll).
4. Then double click on the shortcut and it should compile all of your dso files for you.
#5
01/09/2010 (9:10 pm)
Thanks for the reply and it works :)
#6
01/27/2010 (9:01 am)
I am thinking it may be a bug. Works fine for me tho.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft