Never mind, I fixed it with Marc's Help.
by XanthorXIII · in Torque Game Builder · 01/08/2010 (8:53 pm) · 17 replies
Seriously. I don't give a rats a** about T2D. I can't even use TGB on Windows Vista/7(More towards 7).
If this is due to me having an ATI video card, then why doesn't GG fix their incompatibility or explain to us why ATI is a bad choice. If I would have known that back in 08 I wouldn't have invested in a 4850.
If this is due to me having an ATI video card, then why doesn't GG fix their incompatibility or explain to us why ATI is a bad choice. If I would have known that back in 08 I wouldn't have invested in a 4850.
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#2
And the problem is both in Direct X and OpenGL.
http://s139.photobucket.com/albums/q291/soulman901/TGB%20Errors/
01/08/2010 (9:40 pm)
The problem is that it is installed correctly.And the problem is both in Direct X and OpenGL.
http://s139.photobucket.com/albums/q291/soulman901/TGB%20Errors/
#3
What happens if you disable the Vista+ new "gadget bar"? It is known to not work too nicely with OpenGL especially with ATI quality drivers
the screens just show that the rendering basically does not happen. I assume your driver is set to use "application defaults" and not enforce stuff (especially not antialias, SSOA, texture filter)
EDIT: a more meaningfull title than this or the "flame requesting" title on your other thread likely would get more peoples on the plan I guess.
01/08/2010 (10:32 pm)
What does the log say?What happens if you disable the Vista+ new "gadget bar"? It is known to not work too nicely with OpenGL especially with ATI quality drivers
the screens just show that the rendering basically does not happen. I assume your driver is set to use "application defaults" and not enforce stuff (especially not antialias, SSOA, texture filter)
EDIT: a more meaningfull title than this or the "flame requesting" title on your other thread likely would get more peoples on the plan I guess.
#5
Driver enforcement or the gadget bar?
I saw your other thread and I'm sure, that going back to classic is not needed by any meaning.
The worst you potentially would need, if ATI fucked up the glas drivers completely, is using the compatibility features and disable the "desktop xxxx" (can't say what xxx is as I'm a german Win7) which will disable Aero Glas and instead use Aero Basic.
On that level it should just work.
But that all sounds very strange. if it even runs in opengl on an Intel GPU, I really see no reason why it should make the slightest bit of a problem on an ATI / NVIDIA that have gl drivers that are worlds ahead.
So I think we need to further nail it down.
Could you list the steps you did so far?
Also those you tried that failed?
01/08/2010 (11:41 pm)
What was it?Driver enforcement or the gadget bar?
I saw your other thread and I'm sure, that going back to classic is not needed by any meaning.
The worst you potentially would need, if ATI fucked up the glas drivers completely, is using the compatibility features and disable the "desktop xxxx" (can't say what xxx is as I'm a german Win7) which will disable Aero Glas and instead use Aero Basic.
On that level it should just work.
But that all sounds very strange. if it even runs in opengl on an Intel GPU, I really see no reason why it should make the slightest bit of a problem on an ATI / NVIDIA that have gl drivers that are worlds ahead.
So I think we need to further nail it down.
Could you list the steps you did so far?
Also those you tried that failed?
#6
01/08/2010 (11:42 pm)
You mean the Widget Bar? I don't have that in 7. I ended up just going to classic theme which fixed it.
#7
at least one of your screenshots shows pretty clearly that you use the widget functionality, I see at least 1 on the left side.
at least it looks a lot like one. (the blue thing, top left on your desktop on screenshot 3 and 4)
01/08/2010 (11:44 pm)
Hmm strange.at least one of your screenshots shows pretty clearly that you use the widget functionality, I see at least 1 on the left side.
at least it looks a lot like one. (the blue thing, top left on your desktop on screenshot 3 and 4)
#8

This makes me think...I'm going to create a sticky thread in the Torque Game Builder forum that will be populated with fixes for compatibility issues discovered by users. This will be useful for things like Xanthor came across, and other OS fixes that will help users deploy to portal sites (been an issues for a year now).
01/09/2010 (2:27 pm)
Excellent support Marc:
This makes me think...I'm going to create a sticky thread in the Torque Game Builder forum that will be populated with fixes for compatibility issues discovered by users. This will be useful for things like Xanthor came across, and other OS fixes that will help users deploy to portal sites (been an issues for a year now).
#10
01/09/2010 (5:42 pm)
Doing my best :)
#11
I'm working on the writeup for the sticky thread, going through my e-mail contacts, and scouring the TGB forums to get it kicked off.
01/09/2010 (6:04 pm)
@Xanthor - Very accurate to what happened in this thread =)I'm working on the writeup for the sticky thread, going through my e-mail contacts, and scouring the TGB forums to get it kicked off.
#12
Also while I have your attention any chance of TDN getting an overhaul? I know you had another thread around here about getting that done.
01/09/2010 (8:19 pm)
That would really help us out more than anything. Also while I have your attention any chance of TDN getting an overhaul? I know you had another thread around here about getting that done.
#13
01/09/2010 (9:41 pm)
Guess TDN work in relation to TGB does not make sense at the time. Why do work twice if you potentially could do it in relation to T2D
#14
01/13/2010 (5:43 pm)
@Marc - I'm talking about TDN in general not just TGB. There's a lot of broken documents, weird characters popping up in the API documentation etc...
#15
Well last time it was talked about it, it was unsure if the TDN has any future at all.
The community activity has really broken down (thus broken documents, as its primarily a community platform with private area) and there seems to be little to no interest to change that.
01/14/2010 (1:32 am)
Ah I see.Well last time it was talked about it, it was unsure if the TDN has any future at all.
The community activity has really broken down (thus broken documents, as its primarily a community platform with private area) and there seems to be little to no interest to change that.
#16
01/14/2010 (2:18 pm)
It would be a real shame to let the idea of the TDN go down the drain. I think it's a good idea that needs to have been encouragement/management.
#17
The ball is in the community's court. There's not much else TorquePowered can do.
01/14/2010 (2:21 pm)
I've tried to get a TDN revitalization project going twice before, both attempts failed for multiple reasons. The biggest issue is that it is, and always has been, a community driven project. It's up to you all to add to and maintain the content. From an employee side of things, I have set up meetings, posted suggestions, asked for internal resources, and even supplied basic management outlines to improve it.The ball is in the community's court. There's not much else TorquePowered can do.
Torque 3D Owner Marc Dreamora Schaerer
Gayasoft
As per Vista+, windows does not include any opengl drivers anymore, the manufacturer must.
if you downloaded your driver from the gpu manufacturer or ati, it should work.
what you should / must never do is download them from windows update, as that has some serious problems (independent if intel, nvidia or ati)
GarageGames can't do anything about driver issues with OpenGL and with the correct drivers they shouldn't exist.
As even crappy intel X3100 can run TGB yours will do so easily once the right driver is installed fully correctly :)