Game Development Community

Compass, Radar and map from deepscratch

by Michael Branin · in Torque 3D Professional · 01/07/2010 (8:20 pm) · 8 replies

Anyone have a working copy of the compass and Radar that Deepscratch ported. He hosted the files on rapidshare and the link has been unreachable for over a week.

www.torquepowered.com/community/resources/view/17413

#1
01/07/2010 (8:40 pm)
just sent them to you!
#3
01/07/2010 (10:06 pm)
Actually that emailed just contained the playgui change and the readme but not the actual source files which is what I am needing.
#4
01/08/2010 (8:25 am)
@Michael Branin,
what version of T3D are you using?
I am waiting for beta of 1.1 before I begin porting over, but my 1.01 version is fine, if you want it.
I'll update various resources when 1.1 final is released, but that might still be some time away...

EDIT: notice that I posted 2 hours before you, but one post after you. go figure....
GG?
sorry,
TP?
#5
01/08/2010 (8:58 am)
Deep I am using T3D 1.01 at the moment using nothing but the default settings with T3D 1.01 and this is what I get

www.blueoceanentertainment.com/images/example/defaultradar.jpg
now .. if I uncheck the "Show Radar" check box in the guiradar control this is what I get

www.blueoceanentertainment.com/images/example/uncheckedradar.jpg
#6
01/08/2010 (9:06 am)
If someone sents those files to me, I could host them, if this is still needed.
#7
01/08/2010 (11:15 pm)
Hey Deep. Something is wrong with the source code. it compiles just fine. but open the gui editor and uncheck the show radar button and all hell breaks loose graphically.
#8
01/21/2010 (12:12 pm)
@deepscratch:
hi, i'd really like to take a look at your compass code.

is it hosted anywhere now?

if not, could you please send me the files to szegers at gmail?


thanks!