Bad transcluent sortType...
by Radoslaw Marcin Kurczewski · in Torque Game Engine · 05/27/2003 (2:01 am) · 3 replies
Hi,
When I start game in debug mode, I get a message: "Error, bad transcluent sortType" for my vehicle object.
I know it's called by AssertFatal but I would like to know what is the reason of such an error?
Any suggestions?
Greetings
Ania
When I start game in debug mode, I get a message: "Error, bad transcluent sortType" for my vehicle object.
I know it's called by AssertFatal but I would like to know what is the reason of such an error?
Any suggestions?
Greetings
Ania
#2
05/27/2005 (9:53 am)
Well, maybe you should use the debugger to see what type of sorting is being used? It looks to me like an enum is being tested but isn't coming up as one of the valid values.
#3
Edit: problem solved :) bad type.
05/27/2005 (10:25 am)
In engine/sceneGraph/sceneState.cc::insertRenderImage() there is a test for SceneRenderImage::Plane, SceneRenderImage::Point and SceneRenderImage::BeginSort yet a grep of the engine tree reveals ::Normal, ::Terrain, ::Sky and ::EndSort. Am I missing something or should all these states be tested for within insertRenderImage()?Edit: problem solved :) bad type.
Torque Owner OneST8
Not to mention I think there's a typo in the error message... isn't it supposed to be translucent instead of transcluent?