Need some advice on how to do this
by Foestar · in Torque Game Engine Advanced · 01/06/2010 (10:41 pm) · 5 replies
So what I'm trying to do is create a similar touch like what you see in The Thing (http://www.imdb.com/title/tt0084787/). For those who haven't seen it or played the game, it's pretty much a foggy snowy small base. So I want it to be hard to see to some degree with all the snow and fog making it so the player isn't sure if what he/she is seeing is a player or a monster and has to follow the radar some. So I figured I would ask around since I haven't had anything good come up in my google search or my search on this site. What would be the best way to do this while keeping the performance optimal?
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Foestar Entertainment Biohazard Entertainment
#2
01/06/2010 (11:27 pm)
Not much more to it than that. Precipitation for snowfall, but also maybe some large, gentle precipitation effects to just give the air a bit of texture.
#3
01/07/2010 (2:59 am)
Yeah I have the snow set as a precipitation atm. Was debating on how to go about the fog and considered making view distance low only I don't want the players view hindered at all times. So I would have to change that when the player enters structures. The only problem with simply lowered the view distance and adding fog is yeah it achieves the goal for limiting the players visibility outside, but I want to try and give it some life so to speak. I've tried lowering the distance and what not but it seems just too still. Trying to add in some more precipitation effects to give it more life like Daniel suggested but so far nothing fitting what I desired. Will see what I can get.
#4
01/07/2010 (5:59 am)
Quote:I don't want the players view hindered at all times. So I would have to change that when the player enters structures.Yep, that's a problem, since we don't have true volumetric fog yet (though if you use heavy precipitation or particles you can kind of fake that effect).
#5
01/08/2010 (11:31 am)
Blah, I guess I'm going to have to make the interior section it's own map to get the desired effect I want. Unless I can set up a trigger that teleports a player to another part of the map where the interior is and modify the view in a function. Anyone ever tried that before?
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