DEXSOFT Games: Medieval Corridors Construction Kit
by Dejan Cicic · in General Discussion · 01/05/2010 (6:14 pm) · 1 replies
Dear Friends,
we published new pack: Medieval Corridors Construction Kit

Third part of Interior construction kit series. This part contains several corridors several interior models. This pack fits well with previous 2 from Indterior series. You can combine corridors with interior decoration models.
21 unique models!
Color, spec, normal maps included!
Collada and DTS formats included.
More details on: www.dexsoft-games.com
we published new pack: Medieval Corridors Construction Kit

Third part of Interior construction kit series. This part contains several corridors several interior models. This pack fits well with previous 2 from Indterior series. You can combine corridors with interior decoration models.
21 unique models!
Color, spec, normal maps included!
Collada and DTS formats included.
More details on: www.dexsoft-games.com
Torque Owner Andy Hubbard
DS3D
Do your models LOD in T3D yet? My workflow at the moment is:
import .3ds non-LOD model to blender layer 1
join all meshes and rename mesh to detailXXX (XXX = 200 for example)
import .3ds LOD model into blender layer 2
join all meshes and rename mesh to detailXXX (XXX = 100 for example)
assign a new material to the LOD mesh for the LOD texture
export from blender as .dae 1.4
import .dae into T3D with TrailingNumber LOD, scale and material name assigned
setup materials in the material editor
do a little dance
If the dae and/or dts models had a named mesh that we could use TSshapeconstructor 'addmesh' to add the LOD model on load of the non-LOD model too, then that would be good. So far I have not got this working as your models do not have a mesh that addmesh can find ....
Has anyone else managed to get these models into T3D, complete with LOD, without this ballache??
PS. it is well worth the effort, a street scene with your medieval houses, T3D1.1a with advanced lighting - without LOD = 10fps, with aggressive LOD (400 pixels) I get around 50fps.
Cheers,
Andy