Game Development Community

Wheeled Collada car problem

by Jiri Schmitt · in Torque 3D Professional · 01/05/2010 (9:16 am) · 7 replies

Hello,

I have problem with creating wheeled car from 3DS MAX Studio. I have car without wheels and following dummy objects:
- cam
- eye
- hud0
- hud1
- hud2
- hud3

I exported model with OpenCollada exported to DAE and replace in DefaultCar datablock:

shapeFile = "art/test/APC_TREX1_BASE.dae";

But datablock are not loaded now and in console log is not any error. In shape editor I see my nodes cam, eye, hud# ...

Is there some detailed example how to make wheeled car?

Thank you
Jiri

#1
01/05/2010 (10:31 pm)
The nodes should be 'hub', not 'hud' (B not D).
#2
01/06/2010 (4:25 am)
I'm sorry, I writed it wrongly on this forum. I have nodes named as hub see www.web-mia.com/public/WheeledCar_001.jpg
I made node structure matched with default car (base01, start01) but it does not resolve my problem.

I don not have any animations for car. Is it OK? Maybe default car script cannot be used for my car. Default car uses some 'spring#' animations.
#3
01/06/2010 (4:30 am)
Ooops, picture is not shown correctly. Please use this link for download picture www.web-mia.com/public/WheeledCar_001.jpg
#4
01/06/2010 (5:13 pm)
Here is very simple car model with the MAX source file www.web-mia.com/public/TestCar.zip

If I'm replace shapeFile in WheeledVehicleData datablock (shapeFile = "art/shapes/TestCar/TestCar.dae";) it does not work.
#5
01/06/2010 (8:55 pm)
take a look at the example buggy that comes with the engine that should help
#6
01/12/2010 (5:10 pm)
WheeledVehicles must have at least one collision mesh (must be convex!) defined. For testing, just create a box that encloses the car and call it "Col-1".
#7
01/13/2010 (5:53 pm)
Thank you Chris, it solved my problem!