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Integration of DI-Guy with Torque 3D

by Jinnie Ong · in Torque 3D Professional · 01/05/2010 (4:05 am) · 3 replies

Just wondering, has anyone ever tried incorporating a third party character SDK called DI Guy(http://www.diguy.com) into Torque 3D? Or perhaps considered doing so, instead of re-designing all the models from scratch? Thanks!

#1
01/05/2010 (11:13 am)
The problem I see with DIGuy, just from checking it out, is that it seems to be spitting out segmented models. For a government simulation (where the govt seems to be fine with throwing millions of dollars at proprietary solutions which are two generations behind what's done in the videogame world), that's fine. But for a normal game, I think you might want to try and roll your own character generation system rather than spend money on that- you'll probably get better results... My 2 cents.
#2
01/05/2010 (11:23 am)
I've never seen that product before, but if no one has integrated it into Torque before i'm sure it shouldn't be too difficult.
#3
01/06/2010 (3:11 am)
Upon reading further into it's licensing scheme, there are a few quirks that wouldn't make it all that appropriate for my current project. So for now, we'll shelf the idea of using DI-Guy. Thanks for the comments!