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Alternate 3ds max 10 dts exporter?

by Jerry Gainey · in Artist Corner · 01/02/2010 (11:50 am) · 2 replies

Posting this for a friend that can't get on here right now. He says:

Hi, I'm trying to export a flat shaded model using the max2dts 10 exporter, and it's not passing my flat-shaded shape into the game. Instead it's keeping the model smooth shaded.

It's not the game, because I'm able to export flat shaded models using different programs, so I think it's the exporter.

Is there an alternative exporter I can use for max 10 that will export my flat-shaded model?
*It's not the game, because I'm able to export flat shaded models using different programs, so I think it's the exporter.
*Is there an alternative exporter I can use for max 10 that will export my flat-shaded models? I heard max2dts PRO might work, but I've been unable to get it working for max 10.

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#1
01/02/2010 (9:24 pm)
I have the files to compile the Pro Exporter..however that fell off of my todo list a few months back. I'll see if I can make that a possibility sometime this week.

Until then, or, if that never occurs due to circumstances of some sort...then here is the information you need for the regular exporter:
- If no smoothing groups are specified on a model/object/mesh, then the exporter automatically forces 1 smooth group. VERY lame, we know.
#2
01/10/2010 (3:41 am)
You can export specified normals with this exporter. However, it will still follow the rule of autosmooth for unassigned smoothing so be sure to use a modifier for the normals. www.torquepowered.com/community/resources/view/19057

With the other exporter, you can turn down the autosmooth angle to 0, autosmooth the model(which will be "by face" due to angle @ 0), then export. This will work well for simple objects.