Game Development Community

Optimizing tge 1.5.2? need advice or direction please, tanks in advance

by Sean Brady · in Technical Issues · 01/01/2010 (4:28 pm) · 2 replies

Hello my name is Sean Brady and I would like to ask the gg community about streamlining tge 1.5.2 for the best possible performance possible. The main area I am concerned with is improving the stock engines capacity for handling multiples models in a game world scene and relatively high resolution textures.

Any direction to the best options/resources would greatly appreciated.

Thank you.

Sean :,

#1
01/02/2010 (2:19 am)
use TSstatic shapes rather than staticshapes wherever possible. lower the visible distance. use fog and set the fog distance as low as possible. if you have interiors, use portals/zones for culling. use levels of detail for objects and interiors. use as few lights as possible. make textures as small as possible.

when it comes to large textures, not much room for optimization as far as I know.
#2
01/02/2010 (10:51 am)
thanks for suggestions, much appreciated.

Any suggestions/suggested resources using changes to the engine source.

Cheers Sean.