Game Development Community

Load on Range

by Levi Hall · in Torque Game Builder · 12/31/2009 (5:08 pm) · 2 replies

I've been looking around and searching how to make a script for TGB. So, when an object(such as a camera) would overlap another object or trigger, it would load on to the game, without ever little thing move all at once. Every single game I've played has this script.

Can someone help me get started?

Sincerely,

Levi Hall

About the author

Teen learning to program in Torque since 2008. Designing me own charactures, story lines, graphics, programs, websites, and music with the help from my yonger brother. Looking in how to program with Torque.


#1
01/01/2010 (5:44 pm)
Streaming a level is not as easy as it sounds, and certainly if "every single game" you've played features streaming, you've not played many games.

TGB is not built to handle stream loading a level, but if you are really keen on adding such functionality I suggest you do a bit of reading on the subject. There are some good articles on the net about it.
#2
04/02/2010 (4:09 pm)
Not Steaming. Im just having problems coming up with a way to have a level with constant movement not interrupting the flow. In EVERY game I've played, there are large amounts of objects in on scene, constantly moving or contributing to it. Basically, if you come to a minimum distance or on a plane, the script will begin. Do you know how this is done or do you know where I can find it to save your time. Thanks