Game Development Community

How to compile Torque Game Builder in xcode

by Eyaly · in iTorque 2D · 12/30/2009 (9:21 am) · 22 replies

Hi,

Im trying to compile the Torque Game Builder ( the builder one /Application../../Compilers/xcode )
and i get this error:
error: There is no SDK with the name or path '/Developer/SDKs/MacOSX10.4u.sdk'

so i go Group&Files->Torque2D Get Info
then i set Base Sdk to Mac OS x 10.6 and hit build.

build end with 671 errors and 193 warnings.

please help
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#21
11/14/2011 (8:42 am)
If the build error says you're using LLVM GCC 4.2, you are not using GCC 4.0! You should use a more recent SDK and set the deployment target to the lowest you will support. PPC is now well out of support, so 10.4 isn't worth bothering with. Even 10.5 is a faint memory. If you absolutely must support more than Intel, build with Xcode 3 and make sure you actually pick the correct compiler in the build info.
#22
11/14/2011 (9:36 am)
Right or no, actually GarageGames finally needs to fix it and bring it up to OSX 10.6 as minimum.
As you need OSX 10.6.5 to even install any iOS 4 SDK anymore thats fair to expect as a minimum for iTorque in general (in a few months at latest you will need 10.6.8 cause iOS5 sdk does not install on anything older and even 10.6 is only there as grace period option cause 10.7.0 through 10.7.2 still have childish problems for devs)
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