Material double sided check dosent correct working
by Enel · in Torque 3D Professional · 12/30/2009 (4:38 am) · 3 replies
i have double sided check and i find normal mapping and specular mapping is very weak..
what happen?
what happen?
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#2
02/10/2010 (5:37 pm)
Normal and specular work from a direct light source striking the facing normal of a poly/plane/"textured surface" - if you make a texture double sided, then half of that polygon/"textured surfaced" isn't getting directly lit.
#3
I suggest making proper double sided meshes and not depending on the material flag for that feature.
02/11/2010 (1:09 am)
We're aware of the problem and will be doing something different with the doublesided flag in a future release.I suggest making proper double sided meshes and not depending on the material flag for that feature.
Kevin Turchik