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mountImage node name problems

by David Reeves · in Torque 3D Professional · 12/28/2009 (1:38 am) · 3 replies

so I'm using mountImage to try and set a characters appearance and stuff by attaching hair meshes, etc.

Problem I'm having is I don't know how to get the node#

You used to do it with mountEquipment("mesh_fHair1", "head");
Now I'm using mountImage(mesh_fHair1, #)

but I don't know how to get the node number for "head" anyone know how?

I can see the node names in TST and the shape editor but I don't see any way of displaying the node number in those tools either.

#1
12/28/2009 (3:18 am)
Where did you find mountEquipment? it isn't in stock T3D
Anyways, you shouldn't use mountImage, but mountObject, and in your model you should have mount0, mount1 etc nodes, and the number you give bind to the mount# node in the model.
#2
12/28/2009 (9:11 pm)
I was referring to the mountEquipment from TGE. I'm trying to convert some old assets to the new way of doing things.

Whats the difference between the two? (mountImage and mountObject)
#3
12/28/2009 (10:24 pm)
mountImage is for weapons only.