In planning stages of game, seeking 3D modeling guru
by raymo · in Artist Corner · 12/27/2009 (12:30 am) · 1 replies
A friend and I are currently in the planning stages of visually stunning, learning/educational 3D game for kids. Between us, we have very deep programming and AI experience. What we lack, however, is skilled 3D modeling and animation expertise. While we've identified some models on turbosquid and daz3d that we'll probably use for this project, we lack the skills to add and tweak the animations for these models.
We're seeking a motivated, skilled, and mature individual who has the both the desire and stamina to help us design, produce and deliver this game to the XBox Live community.
While this game will be using visually stunning and fun models, it is meant to be a learning game for children. It is not a game for gamers. If you're only looking to work on a FPS, this is probably not your game.
We're seeking a motivated, skilled, and mature individual who has the both the desire and stamina to help us design, produce and deliver this game to the XBox Live community.
While this game will be using visually stunning and fun models, it is meant to be a learning game for children. It is not a game for gamers. If you're only looking to work on a FPS, this is probably not your game.
Torque 3D Owner Daniel Balmert
Default Studio Name
MMO Thread (Applies to really any game project)
Get something concrete finished, even if it's using the wrong models/animations. You will have trouble attracting an extra team member without something to instill confidence.
Also, I find it weird that you're planning a "visually stunning" game. Either your artist can make it stunning or s/he can't - anything else is simply art direction.
Please be more specific about the look and feel of the game. Some artists are better in a certain style, and seeing your vision match their skills is more likely to garner an inquiry.
An XBox Live deliverable is a high order. Do you have any credentials or past projects that have been fully produced? Even if it's a small PC game/mod or something.
A lot of artists went to college/graduate schools to learn what they know, and asking for it for free is a little insulting. At least propose some sort of deferred equity or profit sharing even if you're not willing to pay anything up front.
Imagine the opposite scenario if I dropped a post saying "My friend and I have this awesome idea and we want someone to code it - they need to be really dedicated and really good. Oh, and this is not a job offer."
This is not meant to discourage you - I'm just trying to help you get the exposure you want. Right now, the post is very off-putting for potential artists. You're already making a non-game game, so gathering artists is already going to be a little harder.