Tile Access
by Richard Skala · in Torque Game Builder · 12/23/2009 (1:54 am) · 0 replies
Is there any way to access individual tile information on a layer?
I have a square object of varying sizes, and I want to get all the tiles on a layer that it touches. How can this be done?
I have tile collision enabled for each tile, and when I use CastCollisionList(), the value returned is just the object ID of the t2dTileLayer repeated over and over, e.g.:
1320 1320 1320 1320 1320 1320 1320 1320 1320 1320 1320
I have a square object of varying sizes, and I want to get all the tiles on a layer that it touches. How can this be done?
I have tile collision enabled for each tile, and when I use CastCollisionList(), the value returned is just the object ID of the t2dTileLayer repeated over and over, e.g.:
1320 1320 1320 1320 1320 1320 1320 1320 1320 1320 1320
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