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Simple question about terrains in Torque

by Isidore · in Torque Game Engine · 05/22/2003 (2:25 am) · 3 replies

Hello every body!
I have a question about torque terrain, and I wonder if somebody could help me.
It is possible to generate mountains with the terrain editor, ie:

/\
            /  \ 
ground ____/    \__


But is it possible to generate vertical cliffs, or even cliffs with an angle of more
than 90 degrees?
ie: something that look like this:

______ high land
          \
           \
            \
ground ______\

Cheers,

Isidore

#1
05/22/2003 (2:33 am)
No it's not. Terrain in Torque is based on a heightmap, which is 2D only so you cannot acheive overhangs. You best bet is to model your cliffs / overhangs in max or something.
#2
05/22/2003 (6:07 am)
Ok I see. Thanks for your answer!

Isi
#3
05/22/2003 (3:35 pm)
(You could tweak the data structure to add "offsets" for terrain vertices, but that will screw up the LOD algorithm.)