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terrain trouble with OPACITY Maping (Help Needed)

by Tomas · in Torque 3D Beginner · 12/22/2009 (11:59 pm) · 0 replies

In short having trouble with opacity maps working; bellow is step by step what I did and what I got.

Working through the documentation and I find myself stuck at the Adding terrain section of the World Editor under the Beginners section. I'm stuck at the third process of creating terrain. Since there was a list of what was needed I desided to use my own assets Two diffuse textures with there own detail and Normal maps, one height map, and two opacity maps all images are PNG. files. When I follow threw the exercise my end result is one texture tiling the entire terrain and the area were the other texture should appear is just a weird static bump look that is nothing like what should be there. Now I've even tried this with out my own textures only using my height and opacity maps and using the standard textures in place of my own and the result is the same.

My thoughts are the only area were I get confused is when I add an opacity map in the Texture Map box using the + button I get an RGB channel for just one Map and in the documentation it does not mention this to my it just talks as if there should only be one channel per map. So I just put the same texture for the RGB of the each map. And I'm assuming that is not right from what my terrain looks like once rendered.

So could someone Clarify what I'm doing wrong and the proper way it should be done.

Tom