Game Development Community

Physics and Deployment on iTGE_Beta

by Gagan · in General Discussion · 12/22/2009 (12:43 pm) · 0 replies

Hi,
I like to make Bowling game for iPhone for that i am working on TGE 1.5.2 on Windows Xp (using scrap starter.fps)and planing to deploy on iphone simulator with the help of iTGE_beta on MAC os ,
I want to make look and feel like ,Marble blast or rocket bowling
I have following question in my mind ow it will be .
1)I am throwing ball at pace of projectile object (replaced DTS file from DATA folder)and adjust game world as requirement.
QES-ball is moving but its not rolling (can i make ball rolling and rigid , how?)
2)How i integrate ODE with TGE ???if i done this successfully , will it work on iTGE as it working on TGE 1.5.2 ?
3)I am newbie not much knowledge with torque script , but i studied lot so i know how things r working but in the implementation i m facing some typicality's.i have seen three type of physics which we can use to make this game (rigid body class,physX, and ODE )
QES-which physics is suitable for this type of game.