Game Development Community

New to T3D

by Robert Carroll · in Torque 3D Beginner · 12/21/2009 (4:16 am) · 6 replies

Hi, I wanted to make3D games before but I thought I would try to make 2D first. I'm pretty good at making scenes and stuff but... not to go with code :( I want to make a FPS like COD, is that possible for someone with armature coding? And can the FPS be online? like Multi-Player. Is it easy to make worlds like just drag and drop like TGB? I don't want to spend $100 on something that I might give up on.

EDIT:
Also does TGEA scripts work with T3D? There's a FPS tut there.

#1
12/21/2009 (8:57 am)
Quote:I want to make a FPS like COD, is that possible for someone with armature coding?
Like COD in what regard? But if you're talking about making a linear, highly-scripted shooter with simple gameplay, you should be fine with intermediate knowledge of scripting. Of course, COD took millions of dollars and years of dedicated work, and nothing will substitute for that. But it shouldn't be too difficult to go from the basic example to something resembling COD's gameplay with some reasonably simple scripting. The most difficult part would probably be event scripting - cutscenes and set-pieces.

Quote:And can the FPS be online? like Multi-Player.
Yes.

Quote:Is it easy to make worlds like just drag and drop like TGB? I don't want to spend $100 on something that I might give up on.
I'm not sure what TGB's interface is like, but the editors in T3D are pretty easy to get the hang of. Of course, the problem is you're working in 3D ;). I recommend you grab the T3D demo to check out the editor functionality.

Quote:Also does TGEA scripts work with T3D? There's a FPS tut there.
I think for the most part, yes.
#2
12/21/2009 (9:01 am)
Scripting hasn't really changed since TGEA, just got more stock scripts to play with.

T3D has multiplayer networked as stock, so one computer acts as a server, you join that server, you run around and shoot each other as stock.

As for "easy to make worlds", why not download the demo and have a play with that and see what you think.
#3
12/21/2009 (5:13 pm)
Theres a Demo? I didn't know that, that would have answered a lot of questions :P
#4
12/21/2009 (5:27 pm)
OK, With the COD thing I'm like the biggest fan and play it all the time I know its really advanced, especially the animations, or the AI--Blows my mind. All I want to do first is a FPS, on my website that has a path ed object going to a location. You stand at that location and try to fight them off. I think the FPS tut will work the moving and stuff, and the gun.

Another Important question how do you make 3D objects... is there like an editor, I want to make people how do you do that? With TGB you just make a PNG pic and your all set. I modded some COD maps and the ppl where already there, with the map modding I just replaced a few textures and made different paths and stuff. That I should have asked first :)
#5
12/21/2009 (6:40 pm)
Quote:
how do you make 3D objects

With a 3D modeling app like Max, Maya, XSI, Milkshape, Blender, etc
I'd suggest looking at the Support->Documentation->Artists -- you've got a lot of reading up ahead. My advice is to choose a modeling app and do all the basic tutorials that come with it - it's the only way to learn.

CoD's animations were good because they are all motion captured from MW1 onwards (for a 2D artist think "rotoscoping" - same thing, but in 3D) - and good before because they had the cash.

CoD's AI wasn't actually that hot (I modded my own campaigns for SP), but because of the nature of the gameplay it was always under very close control of the scripters so gave the illusion that it was much smarter and more "human like" than it was.

It's not what you've got but what you do with it ... as they say.
#6
12/22/2009 (12:42 am)
Ok, thanks