.DTs export problem
by umomanahmet · in Artist Corner · 12/20/2009 (6:06 am) · 3 replies
Hi guys.I am doing my models in 3d max, and my trees are not animating..And Them exported to be . DTS but it is giving "Not buounding box found"Error..How I can fix it?I'm download 3ds max .dts plugin.Thanks...
#2
12/21/2009 (1:02 pm)
Logan hi again.i watched a video on youtube and i did the telling by step to step.ı did in 3dx max 2010.Everything went in it ways and i exported it.When I was export IN the torque 3D the object had come but not animating.(Because i am trying export the animation models.) and When ı doing the same steps in my tree it is giving "The Error".How i can fix it? Thanks for all helps.
#3
then in T3D on the shape editor setup the dsq sequencies for the animations.
12/29/2009 (11:15 am)
make sure to export the dsq animations aswell from 3ds max,then in T3D on the shape editor setup the dsq sequencies for the animations.
Associate Logan Foster
perPixel Studios
You probably should refer to the artists documentation page for the tutorials on how to work with a DTS exporter. Which is a powerful and feature rich format, but does require some user setup to work.