Real physics in Projectile Object(Starter.fps)
by Gagan · in Torque Game Engine · 12/16/2009 (2:44 pm) · 4 replies
Hi,
I am trying to implement real physics in Projectile Object of Strater.fps sample game in TGE 1.5.2.I have replaced the projectile(.dts)in data folder with other dts object with same name .Now at the place of ammo it is throwing ball at the place of alley , but it is moving straight in eyeoffset, i want that it behave like real ball.Can u suggest me plz how i can edit crossbow so ball behaves like bowling ball and wht type of modification i have to do in game engine ???if any resource please help me , i need urgently.
thx.
I am trying to implement real physics in Projectile Object of Strater.fps sample game in TGE 1.5.2.I have replaced the projectile(.dts)in data folder with other dts object with same name .Now at the place of ammo it is throwing ball at the place of alley , but it is moving straight in eyeoffset, i want that it behave like real ball.Can u suggest me plz how i can edit crossbow so ball behaves like bowling ball and wht type of modification i have to do in game engine ???if any resource please help me , i need urgently.
thx.
#2
12/17/2009 (6:17 pm)
thx dude ... for that i have to customize game engine with PhysX and if yes how ?
#3
It should work in 1.5.2
12/17/2009 (7:16 pm)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1025...It should work in 1.5.2
#4
12/18/2009 (1:42 am)
No, you don't need PhysX. RigidShape has its own physics.
Torque Owner Daniel Buckmaster
T3D Steering Committee